Hidden Expedition: Midgard's End: Chapter 3 Street Bound
Our Hidden Expedition: Midgard's End Walkthrough is filled with hidden object area solutions and mini game tips to help you solve this latest Hidden Expedition mystery and recover the ancient map that was stolen from the H.E.L.P Academy.
General Information & Tips
Chapter 1 What Happened?
Chapter 2 Kabaret
Chapter 3 Street Bound
Chapter 4 Longbearbyen
Chapter 5 The Lab
Ask for help in the comments below!
Chapter 1 What Happened?
Chapter 2 Kabaret
Chapter 3 Street Bound
Chapter 4 Longbearbyen
Chapter 5 The Lab
Ask for help in the comments below!
- Speak to Sam & give him the tears of hel page; collect the purse.
- Collect the fact card.
- Click the purse & wallet open; collect the money.
- Examine the brochure; collect the empty blowtorch.
- Move ahead once.
- Click the sign.
- Collect the butane fuel & stick and use the fuel to fill the blowtorch.
- Use the blowtorch to enter the gate.
- Collect the anchor key.
- Select the stick to collect the rake.
- Collect the wing.
- Move down once.
- Collect the broken umbrella using the rake.
- Insert the anchor key to trigger a hidden objects area.
- Find the items.
- Collect the rotary tool.
- Select the broken umbrella & use the rotary tool on it; click the metal 2x’s & use the tape,
- Move to the Schumann House.
- Insert the lock pick to trigger a mini game.
- Solve the game by clicking the lock parts in the correct order: a-d-c-c
- Enter the door.
- Collect the sign and remove the hook from it.
- Click the wood and collect the continent.
- Examine the note.
- Use the hook to collect the golden swan & study key.
- Insert the study key & move ahead.
- Click the bag; collect the sleeping gas.
- Move to the Parlor.
- Toss the sleeping gas at the Michael.
- Click the doors.
- Give the tape to the woman.
- Collect the surveillance router & click the button; collect the memory card.
- Collect the photographer’s key & the continent.
- Collect the fact card.
- Move to the Study.
- Insert the photographer’s key; collect the empty card reader.
- Collect the UV light.
- Insert the empty card reader & the memory card.
- Collect the battery.
- Click away the books & wooden cover.
- Move to the Parlor.
- Use the UV light to collect the music code & place it onto the piano.
- Play the code in ABC order.
- Collect the center ornament.
- Move to the Study.
- Insert the center ornament to trigger a mini game.
- Solve the game by arranging the marbles into the correct spots.
- Move into the Secret Chamber.
- Collect the fact card.
- Click the envelope; collect the continent.
- Move down once.
- Insert the continents; collect the Thor figurine.
- Examine the note; collect the moon.
- Move to the Secret Chamber.
- Insert the Thor figure; collect the golden eagle.
- Move to the Schumann House.
Chapter-3-18-Golden
- Insert the golden swan & eagle to trigger a hidden objects area.
- Find the items.
- Collect the 3 point star.
- Move to the Secret Chamber.
- Insert the 3 point star; collect the tongs & sun.
- Move to the Parlor Balcony
- Insert the sun & moon; examine the note.
- Collect the fat card & wolf head.
- Collect the vegvisir.
- Move down once.
- Attach the wolf head; collect the hex tool.
- Move to the Secret Chamber
- Place the vegvisir to trigger a mini game.
- Solve the game by moving the boxes correctly.
- Collect the axes emblem & constellation.
- Insert the hex tool.
- Examine the note; collect the valknut.
- Move to the Ground Floor.
- Attach the valknut; collect the dragon.
- Attach the wing onto the dragon; collect the nidhogg emblem.
- Move to the Study.
- Attach the nidhogg emblem; collect the telescope lens.
- Move to the Parlor Balcony.
- Attach the lens to trigger a hidden objects area.
- Find the items.
- Collect the constellation sketch.
- Move to the Ground Floor.
- Place the constellation & constellation sketch to trigger a mini game.
- Solve the game by aligning the constellations as shown in the diagram.
- A – BX2 – C – A – B – C – B – CX2 – A – BX2 – A – BX3 – AX3 – B – AX3 – B – AX2 – BX3 – AX2 – B – A – B - A – BX3 – AX3 – BX2 – A- BX3 – AX3 – A- C
- Examine the note; collect the transparency overlay & lighthouse inlay.
- Move to the Docks.
- Insert the lighthouse inlay; collect the fact card & axes emblem.
- Move down once.
- Insert the axes emblem; collect the coordinates.
- Give the girl the money; collect the map of Norway & click it open.
- Place down & select the coordinates; collect the city names.
- Give the city names to the woman.
- Answer the phone.
General Information & Tips
Chapter 1 What Happened?
Chapter 2 Kabaret
Chapter 3 Street Bound
Chapter 4 Longbearbyen
Chapter 5 The Lab
Ask for help in the comments below!
Chapter 1 What Happened?
Chapter 2 Kabaret
Chapter 3 Street Bound
Chapter 4 Longbearbyen
Chapter 5 The Lab
Ask for help in the comments below!